3D illustrations and Medical Scientific animations

Activities performed with certification and experience

Below are brief information about the work I have performed as a professional over several years.

Since 2007 I have regularly produced animations and illustrations for the Faculty of Medicine of the Federal University of Minas Gerais (UFMG).

I am a 3D animator specialized by the ‘Academy of Art University’. My training took place under the supervision of professionals from the ‘Pixar’ studio.

Under the guidance of Rosa Maria Alves Pereira and Marco Anacleto, illustrators at the Institute of Biological Sciences at UFMG, I obtained my certificate in scientific illustration

Highly accurate scientific illustrations and animations.

Scientific illustrations depicting flora (botanical illustration) and fauna (zoological illustration) are included in a broader category called Naturalistic Illustration. Access my portfolio to view some of the work I have developed in this field of scientific representations.

Basic steps for a good

Character Animation

Reference video step 1

Movements, gestures and expressions are analyzed from records of reality.

Key posing step 2

The most important poses in the scene (keyframes) are marked.

Blocking step 3

Passing poses ('in betweens') are added between key points breaking down the movement from each pose to the next. The animation curve remains in 'stepped' mode.

Splining step 4

Automatic interpolation of marked poses is activated. The animation curve is changed from 'stepped' to 'spline' mode.

Smoothing step 5

All curves (already in 'spline' mode) are cleaned up and adjusted to ensure the movement looks even smoother and more natural.

Adding life step 6

Minor imperfections and asymmetries are added to bring realism and life to the character.

Medical illustrations and animations.

Medical (or biomedical) illustrations and animations make scientific concepts of anatomy, cell types, and human body systems more accessible to both healthcare professionals and the general public. This category of representations also encompasses chemical and biochemical sciences – molecular and pharmacological structures.

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YEARS OF EXPERIENCE

Access my portfolio to view some of the work I have developed in this field of scientific representations.

Daniel G. Franchini

animador 3D

AUTODESK MAYA 3D 100%
ADOBE AFTER EFFECTS 100%
ADOBE PREMIERE 90%
ADOBE PHOTOSHOP 95%

ABOUT ME

I am an illustrator and 3D animator. My work was developed under the supervision of Pixar Studios professionals such as Steve Segal and Charles Keagle.

Academic education:
• Specialization course in scientific illustration. 2015 – UFMG (Federal University of Minas Gerais).

• Specialization course in digital games and computer graphics. 2013 – UFMG

• Specialization in 3D Character Animation . 2009 – 2010 – Academy of Art University.

• Graduation in Fine Arts . 1996 – 2000 – Unicamp (State University of Campinas).

Resume

Daniel Gomes Franchini – 3D Animator and Illustrator.

I was born in São Paulo – SP in 1977 and I currently live in Belo Horizonte – MG. I followed a professional career focused on the production of 2D and 3D animation videos. Since 2007, I have been working at the Faculty of Medicine of the Federal University of Minas Gerais (UFMG) using computer graphics resources for educational purposes. In addition to my regular activity with the production of medical animations, I also work as a freelancer on tasks such as character animation, making AR/VR objects and scientific illustrations.

Professional experience

Function:

3D Animator

2007 - current

Location:

CETES (Center for Health Technology)

department of the Faculty of Medicine of the Federal University of Minas Gerais (Belo Horizonte – MG/ Brazil)

Main activities:

3D Generalist. Production of scientific videos using computer graphics resources.

Function:

2D animation teacher

2005 - 2007

Location:

Free Film School / 'Escola Livre de Cinema'

(Belo Horizonte – MG/ Brazil)

Main activities:

Teaching 2D animation techniques.

Function:

Production assistant

2004 - 2005

Location:

Rescue / 'Resgate'

Assisted liberty unit (Campinas – SP/ Brazil)

Main activities:

Monitoring and finalizing cartoons produced by juvenile offenders.

Function:

Stained glass artist

1997 - 2000

Location:

Ton Geuer Stained Glass Atelier

Campinas – SP/ Brazil)

Main activities:

Projects for residential and sacred windows; execution of the approved drawings in original size.

Academic education

UFMG_logo

Federal University of Minas Gerais

2015

Faculty:

Institute of Biological Sciences (ICB)

Specialization course in:

scientific illustration

UFMG_logo

Federal University of Minas Gerais

2013

Faculty:

Institute of Exact Sciences (ICEX)

Specialization course in:

digital games and computer graphics

AAU_logo

Academy of Art University

2009 - 2010

Certificate Acquisition:

Award of Completion in 3D Animation

Specialization course in:

3D Character Animation

logo-unicamp

State University of Campinas

1996 – 2000

Faculty:

Institute of Fine Arts

bachelor degree in:

Fine Arts

Latest posts

blog

Toxoplasmosis at your fingertips

Read more

Videos

Choose the topic of your interest below

Carpal tunnel syndrome

Medical animation

Fishing

Character animation

Malaria cycle (invertebrate host)

Scientific animation

Plasmodia (species)

Scientific animation

Primitives

Character animation

Diabetes (types)

Medical animation

Illustrations

Choose the topic of your interest below

Scientific illustrations

Scientific illustrations

Medical illustrations

Medical illustrations

Game Illustrations

Character design

Get in touch

If you have an animation or illustration that requires a high-quality project, please provide the requested information. I will return your message as soon as possible.

Address

Belo Horizonte – MG

Useful links:

my customers